How to support iPhone5 resolution
TryAgain
Member Posts: 25
Hi guys,
I need to update my game on App Store and,due to new iOS guidelines,I have to fully support the iPhone 5 resolution;
but I'm not sure how to do it.
I tried to check the "Overscan" option when generating the app,but it just zoom in the center,and the sides of the UI are compromised...How to I fix it in order to publish my update?
Thank you for your help!
I need to update my game on App Store and,due to new iOS guidelines,I have to fully support the iPhone 5 resolution;
but I'm not sure how to do it.
I tried to check the "Overscan" option when generating the app,but it just zoom in the center,and the sides of the UI are compromised...How to I fix it in order to publish my update?
Thank you for your help!
Comments
http://gshelper.com/shop/free-templates-and-tutorials/overscanning-techniques/
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This is another way
I made my game resolution from this tutorial
Now if you want to get more detailed you can always put a line of code in that says IF screen width is 568 then move joystick controller to x (etc). If width is 480 then move joystick to y (etc). Does that make sense? Meaning you can make better use of the screen dimensions by having the device detect which device it is, and therefore modify itself slightly to take advantage of whatever screen room it has.