Universal Builds Camera Origin Problem

Hello,
I've got a small problem and was wondering if anyone else has seen it.
I'm doing the Universal Build the way it has been suggested and it seems to work until I put it on the devices. Once on the device it seems to act as if the "Change scene.Camera.Origin.X =" rule is turned off which makes me think it's being ignored.

Has anyone else seen this?
Thanks

--------------------------------------------------------
iPhone 4S & Below
Rule: If game.Screen.Size.Height = 480
Change scene.Camera.Size.Width = 862
Change scene.Camera.Origin.X = -46
End Rule
iPhone 5
Rule: If game.Screen.Size.Height = 568
Change scene.Camera.Size.Width = 1024
Change scene.Camera.Origin.X = -128
End Rule
iPad
Rule: If game.Screen.Size.Height = 1024
Change scene.Camera.Size.Width = 768
Change scene.Camera.Origin.X = 0
End Rule

Comments

  • zombiesdrulezombiesdrule PRO Posts: 131
    The interesting thing is that both games I've made this way made it through the itunes review processes, which makes me think that they test in a simulator as the game is unplayable on the iphone 5.
    Has anyone published a game an Universal Build? If so what way worked?

    Thanks
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