Custom loading screen.
cucurbit
Member Posts: 68
Hi!
I would love to make in my game custom loading screen, so it goes like that:
There appears the splash screen for as short as possible, then comes loading screen that actually is loading attributes along the loading bar.
So, my questions:
Which attributes are supposed to be loaded actually? How to achieve it? How to make splash screen visible for such a short notice?
Thank you!
I would love to make in my game custom loading screen, so it goes like that:
There appears the splash screen for as short as possible, then comes loading screen that actually is loading attributes along the loading bar.
So, my questions:
Which attributes are supposed to be loaded actually? How to achieve it? How to make splash screen visible for such a short notice?
Thank you!
Comments
That being said, if you want to have a simple loading screen, here are a few quick steps.
1.Create a static "Loading" screen image. Place this on the very first scene of your game.
2. Place all of your load attributes here.
3. After those, place a Change Scene->Main Menu (or wherever you want the user to be taken)
That way, the user will see the "Loading" screen, until your game has caught up enough to trigger the change scene behavior.
What are those?
If you are saving any attributes at runtime, they need to be reloaded every time the game is opened.
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