Creating a rotating catapult

MegaemmanMegaemman Member, PRO Posts: 72
Hello I am making a game using a rotating flipper and a slider http://s1331.photobucket.com/user/megaemman/media/flingingobject_zps187750fd.png.html?sort=3&o=0

http://s1331.photobucket.com/user/megaemman/media/flingingobject_zps187750fd.png.html?sort=3&o=0
I able to juggle the ball on the rotating flipper the problem lies in trying to catapult the ball towards a direction or hurling the ball up using the rotating flipper. I've messed with the density and bounciness but when I try to slide fast to speed the rotation it just falls through the flipper or stays on the edge.

Any suggestions

Comments

  • tutysestutyses Member Posts: 134
    Do this:
    Create a boolean and make it activate when the catapult is activated
    inside the ball actor put this
    When the boolean is true :
    Change linear velocity X to blablabla
    Change linear velocity Y to blablabla
    also if you want you can change the rotation speed a little so it would look more realistic
    you wont make the ball move with the gamesalad physics, it will be more flexible
    You can use a constant value or even some kind of equation if you want
  • MegaemmanMegaemman Member, PRO Posts: 72
    It's basically creating kinetic force using the rotation of the flipper based on how fast you slide the slider in order to get the ball to fling so I'm trying to figure out how to make the ball( accelerate) respond or create a velocity formthe ball to making it catapult .

    I hope this helps explain it better of what I want the actors to do .
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