What is The problem in GS .10.2 & .10.3 ??

adlaimadlaim Member Posts: 68
I Have scene in my Application, When i preview and go to the scene , the scene was freezed !!

this scene have a camera and drag actors and many of actors nearly 150.

all scenes is work good , but this scene is not work.

this problem in .10.2 & .10.3 just !!
in .10.1 i don't have any problem .

"i know my english isn't strong"

@CodeWizard
@SaladStraightShooter

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    10.1 uses a different version of the LUA engine which is the core of GS Creator. In the 10.1 build errors in code slipped by easier than in 10.2 and 10.3. Which means you have errors in your code that were ignored in 10.1 but now show up in 10.2. You need to look for errors in that scene. Try turning off the rules in actors until you find the one where the error is.
  • kinzuakinzua Member Posts: 554
    10.1 uses a different version of the LUA engine which is the core of GS Creator. In the 10.1 build errors in code slipped by easier than in 10.2 and 10.3. Which means you have errors in your code that were ignored in 10.1 but now show up in 10.2. You need to look for errors in that scene. Try turning off the rules in actors until you find the one where the error is.
    i didn't know that.. thanks.. i guess that'll help. Will work out if this helps.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    @kinzua this is why it's important to read all the stickies thoroughly when software is updated. This was explained in great detail in those yellow stickies related to the 10.2 version. I know we all invest valuable time in our games so it's vital to read all the info thoroughly and try and gain an understanding of how the software is evolving. This is a must if one doesn't want to have to redo a project. I do contract work as well and when 10.2 had the crash issues I stopped work on all my contract projects and informed my clients to wait until these were sorted so the didn't waste money fixing things. If one is developing games to make money then it's vital to keep informed. This is why I check the forums several times a day and read all the stickies for sure and any other threads that address issues with the software.
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