Animation - "Chumps / Timestamp" Method PRELOADING...???

kaanukikaanuki Member Posts: 154
edited May 2013 in Working with GS (Mac)
"Chumps / Timestamp" Animation is simply amazing!

However, in a few cases, when an animation/art is being used for the first time, there is some lag. Since the "Chumps / Timestamp" animation method uses images on the fly, there is no "preload art" option.

I would like to add some type of Preload function for each scene's animation art. I am considering placing an actor off screen and adding an animation function. I will place the animation function inside of a rule that will not be triggered, but I'm thinking that the art should get pre-loaded.

Is there another easier way to preload all of the required art, but not effect the loading time? What would you recommend?


Thanks.

Comments

  • LumpAppsLumpApps Member Posts: 2,881
    "Force" preloading like you explain is what I use. Not necessarily by using an animate behavior but I do ad actors with the wanted images. Not sure if it makes a difference.
  • kaanukikaanuki Member Posts: 154
    I need to preload lots of images for the animation. I would like to avoid affecting the game loading time. Do you mean you simply drag ALL of the images on a scene, with Preloading on? Or drag them on the scene with preloading disabled?
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