I have a integer attribute (the score) and i want to use the display text behavior with an custom font (i have .png's)
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
No, but custom fonts are implemented by using an actor for each digit and then changing each actor's self.Image to a value that represents an image in the Library, for example 1.png, 2.png, etc.
Using individual actors for every character is not a viable solution for pretty much every case except for score. If you want to display a string of text, having another 50 characters just for that instance isn't practical.
Also, we need CUSTOM FONTS to fix the serious problems with Display Text on Android devices (un-useable performance problems, and lack of font support.)
Comments
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Using individual actors for every character is not a viable solution for pretty much every case except for score. If you want to display a string of text, having another 50 characters just for that instance isn't practical.
Also, we need CUSTOM FONTS to fix the serious problems with Display Text on Android devices (un-useable performance problems, and lack of font support.)
Any news about the usage of custom fonts?
They are still on the roadmap under longer goals... that's all I know at this point.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User