Update Achievement Behavior
DeadlySeriousMedia
ArizonaMember Posts: 838
I have a question I've been trying to figure out for some time.
I'm Testing Flip Runner achievements and we have this:
IF
total distance>X
THEN
update achievement X
It works fine, the problem is when a scene change happens and you go back to the game scene all the achievements you've earned get updated again. This is not a big deal at first but once you've earned about 15 achievements it becomes annoying.
Any ideas? Is this just an adhoc/sandbox thing?
Really need help on this.
I though I could make a attribute that you prevent from updating a second time but realized if the player is off network, earns an achievement, then reconnects later they won't have that one update.
Really need some help on this one.
I'm Testing Flip Runner achievements and we have this:
IF
total distance>X
THEN
update achievement X
It works fine, the problem is when a scene change happens and you go back to the game scene all the achievements you've earned get updated again. This is not a big deal at first but once you've earned about 15 achievements it becomes annoying.
Any ideas? Is this just an adhoc/sandbox thing?
Really need help on this.
I though I could make a attribute that you prevent from updating a second time but realized if the player is off network, earns an achievement, then reconnects later they won't have that one update.
Really need some help on this one.
Comments
IF
total distance>X
achievement1 = false
THEN
update achievement X
achievement1 = true
save achievement attribute
I think it will fix it
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