iOS App made using Windows Creator - What Now? Help needed from someone at GS who knows!
kaanuki
Member Posts: 154
I just spent 6 months building an app specifically for ios using Windows Creator. Please tell me what I can do now that the app is built. I have received lots of conjecture (and flames), but no facts. No one knows for sure.
I dont need to rent or buy a Mac, since I have access to a friend's - I just need to know what steps I must take NOW that the App has been built using Windows version 10.0. Is a Mac needed for Building, Publishing, just signing, or for EVERYTHING (ie, does the app need to be rebuilt from scratch)?! If I can utilize my Windows files in some way, what version of Mac Creator should I use to import and publish, since 10.3 is so different?
Would someone from GS PLEASE guide me? I am completely lost!
Thank you
I dont need to rent or buy a Mac, since I have access to a friend's - I just need to know what steps I must take NOW that the App has been built using Windows version 10.0. Is a Mac needed for Building, Publishing, just signing, or for EVERYTHING (ie, does the app need to be rebuilt from scratch)?! If I can utilize my Windows files in some way, what version of Mac Creator should I use to import and publish, since 10.3 is so different?
Would someone from GS PLEASE guide me? I am completely lost!
Thank you
Comments
at the end of that video it tells you how to take a windows project and use it on mac
Where can I find version 10.0 to try?
The Windows version of the game works perfectly. However, when converted and tested on Mac, the game does not work perfectly.
So, according to all of the the information given to us by users on the forum, we need a Mac to PUBLISH the iOS games. However, should we do a final check for errors using the Mac Creator - or just publish as is? Should the game work the exact same way when played within GS's viewer?
Just here in the conference room with a group of Macs on the table. It does not work properly when converted. macinclouds does not work either
Sorry - No sleep over here
and its done! everything should work fine..
[=
Yes - I am now working within a mac environment. However,
However, when converted and tested on Mac, the game does not work perfectly. The Windows version of the game does work perfectly.
I am now trying to find out if the Mac version should work the exact same way when played within Mac GS's viewer. I would think that it should, but not sure.
The location of attributes causes Mac version to freeze where as the Win version approves them. weird.
Plus I am getting different behaviors each time I preview it. Particularly with timers and Pause behaviors.