Projectile trajectory help

MegaemmanMegaemman Member, PRO Posts: 72
edited May 2013 in Working with GS (Mac)
I need my actor to follow the trajectory based on the speed and angle of the flipper I was wondering if anyone had a simple formula or am I going to have to put in the horizontal and vertical velocity and distance equations in the actor . I think it's the same formulation used in projectile games ?

Here's a photo to show what I want the actor to be able to do once hit or flicked

http://www.che.utah.edu/~sutherland/wiki/index.php/File:Trajectory.png

Until then ill keep tinkering

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