Projectile trajectory help
Megaemman
Member, PRO Posts: 72
I need my actor to follow the trajectory based on the speed and angle of the flipper I was wondering if anyone had a simple formula or am I going to have to put in the horizontal and vertical velocity and distance equations in the actor . I think it's the same formulation used in projectile games ?
Here's a photo to show what I want the actor to be able to do once hit or flicked
http://www.che.utah.edu/~sutherland/wiki/index.php/File:Trajectory.png
Until then ill keep tinkering
Here's a photo to show what I want the actor to be able to do once hit or flicked
http://www.che.utah.edu/~sutherland/wiki/index.php/File:Trajectory.png
Until then ill keep tinkering
Comments
check this out
I would like the direction and speed of the projectile be based off how fast the paddle is rotated.
And it basically talked about canceling the acceleration (gravity) with an attribute to disrupt the gravity I was wondering how would you set that attribute and would it help in projecting the ball some how maybe counteracting the gravity with an up ward acceleration ?
Ohhh or you could disable the gravity temperarily and have to when the acceleration could increase by how fast the angularvelocity is ? ( course I'm thinking out load I first wanna know how to cancel the gravity temporarily )