Game over / Initial Scenes

CoolBeeCoolBee Member Posts: 81
Hi All, I'm pretty new to GS and just trying to get to grips with it, but I have a couple of questions.

Should a splash screen (Say your company logo) always be made as its own scene that then links to the next scene after so many seconds?

Same situation with the game over screen so another scene with a button saying retry maybe?

Only I've downloaded a few templates to try and get to grips with it all and one template I'm looking at has the game over screen on the actual game scene only I've been running into a few problems getting it to show all the time how it is at the moment e.g when I load the game into GS viewer the Game over screen doesn't show, BUT If I let it rotate to portrait then let it rotate back I get the Game over screen...

Hope someone can help!

John

Comments

  • iCreationZiCreationZ Member Posts: 158
    Well as for your "Should" questions, it's all down to personal preference.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    I agree there is no 'should' way really. I like to use separate scenes but there are also a lot of developers here that don't like that method, it really depends on your style and your game.

    As for the Viewer I wouldn't bother testing in that (again, personal preference). I'd make an adhoc and test that way. The adhoc is a true representation of how the game will perform on your device.
  • CoolBeeCoolBee Member Posts: 81
    Ah right thanks :) well I can't use the adhoc ones yet as I haven't got the developer ID yet, seems a bit pointless getting one until I have something functional, Can I ask is there any benefit to using separate screens? Or would I be right in thinking it just makes things a little more organised instead of being all clustered together in one scene?

    Sorry I have another question I completely forgot about! In this template the actor is bang in the middle of the screen/scene, I've seemingly tried everything in my mind/limited knowledge to move the actor to the left side of the screen and keep him there, How do I do this? I've no doubt this is probably easy but even after googling I'm none the wiser!

    I've tried moving the actor to the left but that didn't work then I thought it was using the camera button at the top left but alas whenever I've tried playing with it not only has the actor not moved at all but everything else seemed to break, Like the game over screen not even appearing anymore.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    I like using separate scenes to keep things organized in my mind. With using separate scenes though you'll get the loading spinning wheel between scenes. If you build your whole game in one scene you'll avoid the loading between scenes. So it really does come down to personal style and needs of the particular game.

    It's hard to say about your other question without seeing the code for the actor you are trying to move. It sounds like there might be a behavior controlling it's placement on screen. Maybe a Constrain Attribute keeping it locked to a specific X or Y location on screen?
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