Project file crashes when too large

nir3112nir3112 Member, PRO Posts: 312
edited May 2013 in Working with GS (Mac)
First of all I'm using gamesalad alot of time and i didn't know that my app cannot be more then 20MB..
And i tryed to pass this.. when i did all my game didnt work at all!
Now my app is 19.4MB and still alot of bugs in stuff that work fine untill now..
my question is if i want to update my app how can i do it if i cant pass the 20MB?
and why apps in gamesalad cannot be more then 20MB?
Thanks in advance [=

Comments

  • SparkyidrSparkyidr Member Posts: 2,033
    edited May 2013
    It's only apps published to the gamesalad arcade that need to be under 20MB.

    iOS and android etc, can be as large as you like. (my latest iOS game is 147MB)
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Just remember cell phone are limited to 50mb downloads over a cell network.
  • nir3112nir3112 Member, PRO Posts: 312
    It's only apps published to the gamesalad arcade that need to be under 20MB.

    iOS and android etc, can be as large as you like. (my latest iOS game is 147MB)
    oh... thx!
    i didnt notice [=
    but the gamesalad creactor crash alot of times when the app is a too bigger..
    how u keep working like that?
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    @nir3112 What you are describing as a bug (a fault in the software) may in fact be a problem with your logic (your rules).

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  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited May 2013
    Creator does crash and it has nothing to do with project size it has to do with some bugs that still exist in the software. I've had way more crashes in 10.3 at the start of working in it. I've been trying to be dilligent to send my crash logs to GS with an idea of what was happening when it crashes. The crash logs help them see what the cause of the crash is and not people speculating.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I'm currently working on game which is almost 3 GB (it's a Mac game), GS runs pretty slow, but I don't have any crashes.
  • OskarDeveloperOskarDeveloper Member Posts: 533
    Compress the images :)
  • nir3112nir3112 Member, PRO Posts: 312
    @nir3112 What you are describing as a bug (a fault in the software) may in fact be a problem with your logic (your rules).
    i dont have any logic problems because i tried everyting in the app when it was just few MB and it's working great!
    Creator does crash and it has nothing to do with project size it has to do with some bugs that still exist in the software. I've had way more crashes in 10.3 at the start of working in it. I've been trying to be dilligent to send my crash logs to GS with an idea of what was happening when it crashes. The crash logs help them see what the cause of the crash is and not people speculating.
    yea the GS crash more then the 0.10.2 but it will be fix in the future i hope..

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