GameSalad changes my images to 100x100

Whenever I try to import an image to my project, "The image is too large to safely use in GameSalad." window appears and makes me hit the "resize" button without any other option.
When I check the image in Project, I see that it resized the image to 100x100. I can change it later in the project but it decreases the quality and makes it blurry.
All my images are in PNG format, resolution 72 and 8 bit RGB color. It does the same thing with no matter what are the dimensions of the image even if it is 64x64 or 3408x100.

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Does your actor have a lot of transparency space? I'm not sure if 8 bit PNG support transparency.
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    100x100 is the default size of the actor. Are you creating an actor prototype and then editing the actor and giving it an image? Or creating an actor prototype, adding it to a scene, moving the actor instance around(which unlocks the instance size/position from the prototype), then changing the image of either the in the prototype or instance won't change the size of the actor. Or if you just drop an image onto an instance that you added from a new prototype, the size of the actor won't change either.
    Is the image itself being changed to 100x100 or just the actor that isn't changing?

    Also, the maximum size of either dimension of an image is 2048.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Funny because I just had something similar where I dragged an image into the actors pallet and usually it sets it to the size but it set it to some weird size. Tried it again same thing.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited May 2013
    Okay so it kept doing it and so I copied the project went into the project info and changed from iPad to iPhone and then back and it fixed it. I'm working on a universal build and have been using the preview change to iPhone to see how things are working and back to iPad view some how it got stuck on iPhone as that matches the size it made the image when I dragged it in. So a have a iPad project and I had a retina size image to span portrait mode so it was 1538 x 76 so in GS for IPad Res ind it should be 768 x38 as an actor and it was making it 384 x 19 which is half the half. Something is buggy with switching between views in preview. @codewizard
  • decaboldecabol Member Posts: 9
    I
    100x100 is the default size of the actor. Are you creating an actor prototype and then editing the actor and giving it an image? Or creating an actor prototype, adding it to a scene, moving the actor instance around(which unlocks the instance size/position from the prototype), then changing the image of either the in the prototype or instance won't change the size of the actor. Or if you just drop an image onto an instance that you added from a new prototype, the size of the actor won't change either.
    Is the image itself being changed to 100x100 or just the actor that isn't changing?

    Also, the maximum size of either dimension of an image is 2048.
    I move into Scenes, double click the scene I want to work on, click the images tab to import some images into my library, select the images and import, "The image is too large to safely use in GameSalad." and I have to select resize which will resize my images to 100x100 even if they are lower than 2048.

    If anyone knows a solution please help.
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Mac or Windows? And what version?
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I'm on Mac version 10.3 and mountain lion
  • RPRP Member Posts: 1,990
    You doing what? mounting a lion? hopped up on something called 10.3?

    Kids these days
  • decaboldecabol Member Posts: 9
    I am using Mac OS X Mountain Lion 10.8.3
    I don't know if you asked me but I still couldn't find a solution.
  • RPRP Member Posts: 1,990
    edited May 2013
    @ahmetyuce

    Hey are your images set at 72 ppi/dpi? How big is the file before you import it into GS?
  • decaboldecabol Member Posts: 9
    Yes, 72dpi, RGB, 70x72pixels, 22KB.
    I have tried several images and GameSalad resizes them all.
    I am currently stucked :(
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    How do you check where the image size has changed?
  • decaboldecabol Member Posts: 9
    They become flaty and it wrights 100x100 on size.
    And as I said before, it opens a window which says "The image is too large to safely use in GameSalad." for every image I try to import.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    In the actor when I drag it on scene I could visibly see it was not the right size. Then I looked at the actor size.
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    FryingBaconStudios. Depending on what steps one might have taken to create the prototype with images, dragging the prototype to the scene and visually looking at it or the actor size will not always give an accurate dimensions of the image. Try to open up the image contained in the gameproj into a photo editor to look at the dimensions.
    Also pass an example project to support if you still have issues.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Yep I had already done that. I double clicked the image in the image palette and it comes up in Apple's Preview application. It is the proper size. I always drag an image into the actors palette to create an actor as it always creates the actor to the size of the art which is half the original size so a 2048 x 1536 image imported into an RI project should when I drag it into the actors palette create and actor 1024 x 768. In this case it created an actor 512 x 384.
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    @FryingBaconStudios. That is weird. Its a future feature when the ultra retina display comes out. ;)
    I'm more concerned about the 100x100 image resize. Never seen that happen.
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