save attribute works on GS but not on device

digibdigib Member Posts: 15
I have created a "more games prompt" in my game.
It is launched by pressing a play again button if play count gets to a certain number of games.
It is also set to not prompt at all if all games shown on the prompt have been pressed.
the play count and and prompt false have a save attribute.
it works on the preview of GS but on the device it doesn't save the attribute (within the same session)

any clue?


Comments

  • charliehgreencharliehgreen ArizonaMember Posts: 233
    Hmm are you using a "Load Attribute" as well?

    I was having a similar problem but I created a loading screen and used it for my Load Attribute and things worked fine after that.
  • digibdigib Member Posts: 15
    edited May 2013
    I have a load attribute but i thing that shoud load it only between sessions doesn't it?
    The sava works fine within same session on my mac but when i upload it to the iphone it does not work.

    Do i need another load attribute placed on the play again actor?
  • digibdigib Member Posts: 15
    maybe it is not the save attribute which is not working well,
    but the thing is that the prompt appears after few games and when pressing all links on it it would not appear again just as it is meant to be.
    on the device it would prompt every few games regardless of these actions
Sign In or Register to comment.