@Socks - thanks, I am aware of the workaround. It's just frustrating when things don't work the way they're supposed to. I know the team is working hard on a lot of good stuff, but I'm guessing this would be a pretty simple fix if @CodeWizard took a look at the code.
@Socks - thanks, I am aware of the workaround. It's just frustrating when things don't work the way they're supposed to. I know the team is working hard on a lot of good stuff, but I'm guessing this would be a pretty simple fix if @CodeWizard took a look at the code.
Agreed, the only workaround I've worked out so far (that allows you to use nonlinear interpolations like 'easy ease') requires an extra attribute and an extra constrain behaviour, it'd be nice to just fix the glitch.
So with the async multiplayer that's coming down the line - does this mean we'd be able to have players send data to each other?
i.e if we build a level editor into a game, would the player then be able to share the level they made with a friend? Essentially they'd be sending table data.
I know this is not what you're working on first, but it'd be good to know so I can plan what I'm including in game updates. (If the sharing isn't possible I prob won't build the level editor in the first place).
@SnapFireStudios Think of the "virtual file system" as a compressed and obfuscated archive where your app will be stored when published. This will make your app take up less space on iOS and allows us to more rapidly pull assets out of APKs for Android. At least that's the thinking.
So, more project security in the wild, smaller app sizes on device and faster loading.
Great to hear that you are thinking this way, looking forward to this!
@Chakku what time is that mate *cough* Wednesday *cough*
Yeah @Soulstealer, long story it is. So I was going about the day, minding my own business when suddenly my iPhone went off. It wasn't my ringtone or anything, rather a series of annoyingly sharp beeps. Turns out it was that pesky reminders app.
Dunno why, but it was telling me it was time to post a comment in this thread that sated "@CodeWizard It's that time of week again! "...I have no clue what it's about, but I posted this anyways because my iPhone told me to. Hope someone can figure it out...
Yes, my iPhone tells me to do things all the time, at least I think it's my iPhone, it could quite possibly be the voices in my head also but let's keep that for another tread 8-} I hope you figure out why you have to post here VERY soon
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Agreed, the only workaround I've worked out so far (that allows you to use nonlinear interpolations like 'easy ease') requires an extra attribute and an extra constrain behaviour, it'd be nice to just fix the glitch.
So with the async multiplayer that's coming down the line - does this mean we'd be able to have players send data to each other?
i.e if we build a level editor into a game, would the player then be able to share the level they made with a friend? Essentially they'd be sending table data.
I know this is not what you're working on first, but it'd be good to know so I can plan what I'm including in game updates. (If the sharing isn't possible I prob won't build the level editor in the first place).
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Yes.
Any day now.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
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- Thomas
-Application is not paused on HOLD mode.
-Application sound is audible on lock-screen.
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It's that time of week again!
Chakku
Dunno why, but it was telling me it was time to post a comment in this thread that sated "@CodeWizard It's that time of week again! "...I have no clue what it's about, but I posted this anyways because my iPhone told me to. Hope someone can figure it out...
Chakku
:P
- Thomas
P.S. 1111'th post