I've started a game for the iPhone, but I want to give myself the chance to upgrade to iPad

Hey all!

I'm currently developing an iPhone-only game using GameSala and am just starting to work on the graphics. I do, however, want to give myself the room to be able to optimise my game for the iPad in the future. I was wondering what resolution size my graphics should be? So, far example, I have an actor at 50x50 size for the iPhone. What size would this convert to on the iPad?

I do apologise for the way I've articulated this. If you need any part of my question cleared, please ask! Any help would be really appreciated!

Thanks! (:

Comments

  • mounted88mounted88 Member Posts: 1,113
    I would say just double the size for the iPad or trial and error it :)
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Make your art for ipad and then scale down a copy to iPhone size. and remember iPad retina is double the ipad size. so a 50x50 actor needs 100x100 art
  • PhiHungPhiHung PRO Posts: 3
    Make your art for ipad and then scale down a copy to iPhone size. and remember iPad retina is double the ipad size. so a 50x50 actor needs 100x100 art
    Yep. I'm not sure how big I should scale my art up though (to iPad resolution). For exmaple, in my current game (which I've made iPhone-only for now), I already have some actors and dummy graphics which are size 50x50.

    I am now ready to move onto making those graphics. But before I do, though, I want to be able to give myself the freedom to one day, sometime in the future, optimise my game for the iPad.

    So I was just wondering what my current 50x50 iPhone graphic would be in iPad resolution?

    I hope that cleared up confusions somewhat! And thank you both mounted88 and tenrdrmer for replying! :)

  • mounted88mounted88 Member Posts: 1,113
    Well you would be better off starting to make a iPad project first, because graphics won't look bad scaled down in size. Lets say iPad 100x100 actor scaled down to iPhone 50x50 won't look bad. But if you did 50x50 to 100x100 then your graphics would look stretched and really crappy.

    You could leave your actor 50x50 for iPad but it might be on the tiny side.

    You might also want to check out the universal build things, that might be up your alley.

    Also if your trying to tag someone in a comment you should put @ before there name. @phihung :)
  • PhiHungPhiHung PRO Posts: 3
    Well you would be better off starting to make a iPad project first, because graphics won't look bad scaled down in size. Lets say iPad 100x100 actor scaled down to iPhone 50x50 won't look bad. But if you did 50x50 to 100x100 then your graphics would look stretched and really crappy.

    You could leave your actor 50x50 for iPad but it might be on the tiny side.

    You might also want to check out the universal build things, that might be up your alley.

    Also if your trying to tag someone in a comment you should put @ before there name. @phihung :)
    So iPad resolution is just double that of iPhone's, right?

    Yeah, so I made the mistake of starting my game out on the iPhone. I currently have no plans of doing an iPad version, but, at the same time, I don't want to have to re-do the graphics if I change my mind one day. That's why I'm planning to design my graphics in iPad resolution and then scaling back down to the iPhone. I just wasn't sure of the ratios.

    Anyway, really do appreciate the replies, guys! And thanks @mounted88 for the neat trick! :)
  • TheGabfatherTheGabfather Member Posts: 633
    Also, always work with vectors when possible :) should make scaling up (or down) easy peasy. Otherwise heed what they've said and always start out big (even bigger than retina iPad resolution) so scaling down will also be, easy peasy.
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    Well wait a second..

    50x50 actor
    For regular iPhone you need a 50x50 image
    For iPhone retina you need a 100x100 image
    For regular iPad you need a 100x100 image
    For iPad retina you need a 200x200 image

    So.. a 200x200 image. Or just vector, to be safe ;)
    - Thomas
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