You need to put your control camera behaviour inside a rule so that it only fires when the rule is true, rather than all the time. For example have a game attribute to hold which actor should be controlling the camera at any given time (let's call it cameraActor). Say you have 3 actors that need to share the camera, during the game play when you need to change the camera you can set game.cameraActor to 1,2,or 3, and then in each actor have a rule that says if game.cameraActor = 1(or 2 or 3 depending on which actor it is) control camera. So by just changing the game.cameraActor attribute the camera control will jump from actor to actor.
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Hope that makes sense
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