Sound Advice?
paranoid_android
Member Posts: 22
My actor has some animation, a few sound, I have worked out a 'tap zone', and there could be 3 - 4 instances on the stage at one time.
On a 3g the app is sluggish, on the 3gs it is fine.
I have read the wiki optimizing suggestions, and applied, but I am looking for some more.
1. Is there any speed advantage to taking the sounds out of the actor and dedicating that function to a 'sound actor' that waits for a game attribute change.
2. is there any speed advantage to disconnecting the actor from the prototype
thanks
@PA
On a 3g the app is sluggish, on the 3gs it is fine.
I have read the wiki optimizing suggestions, and applied, but I am looking for some more.
1. Is there any speed advantage to taking the sounds out of the actor and dedicating that function to a 'sound actor' that waits for a game attribute change.
2. is there any speed advantage to disconnecting the actor from the prototype
thanks
@PA
Comments
With Photics: Revisions - Course Correction I switched all my audio files to .caf for a significant boost in performance.