Is this too many actors for one scene?
SAP_Apps
Member Posts: 77
So I have a game I'm working on. It's a huge world map of 20x20 iPad screens. Hardly any graphics at all in this game. I'm prolly just gonna have huge images and import them and then out invisible walls where they need to be. But every actor has has everything is physics at 0 and turned off except for the character actor who only has Moveable on. Only the movement buttons, character, and checkpoint actors have any rules. But I would say there could be over 1000 actors. But 95% of them have no physics or rules or images. Would it work? Or not. I wanna know before I build it as a huge world or decide to break it into pieces.
Comments
If around 950 of these actors have no physics, rules or images then what are they for ?
confused?#
The player collides with this those 950 actors. A wall, death, etc. But it's all ruled from the main character. Understand?