Is this too many actors for one scene?

So I have a game I'm working on. It's a huge world map of 20x20 iPad screens. Hardly any graphics at all in this game. I'm prolly just gonna have huge images and import them and then out invisible walls where they need to be. But every actor has has everything is physics at 0 and turned off except for the character actor who only has Moveable on. Only the movement buttons, character, and checkpoint actors have any rules. But I would say there could be over 1000 actors. But 95% of them have no physics or rules or images. Would it work? Or not. I wanna know before I build it as a huge world or decide to break it into pieces.

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited May 2013
    @SAP_Apps

    If around 950 of these actors have no physics, rules or images then what are they for ?

    confused?#
  • SAP_AppsSAP_Apps Member Posts: 77
    edited May 2013
    @Socks

    The player collides with this those 950 actors. A wall, death, etc. But it's all ruled from the main character. Understand?
  • SocksSocks London, UK.Member Posts: 12,822
    @Socks

    The player collides with this those 950 actors. A wall, death, etc. But it's all ruled from the main character. Understand?
    Ah, understood ! The easiest way to test if this can be handled by GS is to spawn 950 actors at random locations and see how well GS /iOS devices get on.
  • SAP_AppsSAP_Apps Member Posts: 77
    Can't test on my iPhone 5 right now. But it seemed to run fine in gs viewer... Not gonna get my hopes up too much yet! But we shall see! Kinda exciting that it would work! I simply had a spawner spawn 950 of my ground actors randomly all over the 20x20 screens. And game ran the entire time!
Sign In or Register to comment.