Please I need your help, the following is a bug in GS 10.3?

CasualEvolutionCasualEvolution Member, PRO Posts: 543
edited May 2013 in Working with GS (Mac)
Hello (excuse my English) there may be the following "bugs" (I´m using the latest version):

- For many actions that should work, I have been forced to put in a timer that triggers after 0.1 seconds.
I think it is linked to the use of tables, when used as parameters in rules.
For example when entering a scene that has several texts from different tables, multiple text boxes are empty, and if I put all the contents of the scene within a timmer that acts after a split second, everything is ok.

- Something similar happens when the condition variables in a while, are modified within the same. Not "see" the change of the variable, but it works if I change into a "aftertimer".

- Also has been frozen when changing from one scene to another and I have to put some of the conditions of one of the objects within a timer ... and resolved, although it is very tedious to understand where the problem or bug.

Perhaps it is natural behavior is that I'm taking something in mind that you should know.

I appreciate any help.

Comments

  • CasualEvolutionCasualEvolution Member, PRO Posts: 543
    Hi, anybody has the same issue? Thanks
  • tutysestutyses Member Posts: 134
    The first one and the second one, i think i know what you mean, and i think it has been allways like that.
    It normaly happens when you have a rule, triggered by the same attribute you are changing
    The third one, You have to check which rules need to be triggered BEFORE the scene changes, because if you change the scene first, the rest of the rules wont work, this is why you need a timer
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