The race to free
artfish
Member, PRO Posts: 369
Not only are we as Developers forced to figure out ways to make money when the average player expects everything to be free, in an amazing announcement, this morning, Unity announced it has made it's mobile game development license now free for indies.
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On a side-note gotta agree with @Soulstealer -- we work with a great number of development tools, one of them being Unity. We normally work in groups (mix of undergrads, professors, and alumni) in our lab and that's a-ok especially when you're working on complex games and you need different persons for each specific task. But we also use GameSalad and we're able to roll out games (and some silly applications) at a scarily rapid pace, with less people working on each!
Our art department members can attest to that. Now they're creating games on their own, without the backing of our programmers! ..when you give artists this much power, it's scary! We get like 1-2 polished prototypes with amazing art at the end of each day coming from them... now if only they'll actually finish some of those before creating new ones