Scripted animation
sirbull
Member Posts: 4
Hi! I'm planning to try out Gamesalad to develop a digital version of a board game I made.
I need a character (static image) to move from one place on the board to another when clicked or touched. For example I need to go from A to B, so when klicking (or touching) on B, I want the character to move automatically in a specific speed to that point. The movable area is going to be rectangular, with different houses (almost like Monopoly, or Jones in the Fast Lane). The animation is not going to be straight (not a curved line), but with corners.
I need the player to have the possibility to move both directions.
How is this possible to do in Gamesalad? I have found guides & tutorials on sprited based animation, but not this kind of animation... Help is appreciated. ^_^
I need a character (static image) to move from one place on the board to another when clicked or touched. For example I need to go from A to B, so when klicking (or touching) on B, I want the character to move automatically in a specific speed to that point. The movable area is going to be rectangular, with different houses (almost like Monopoly, or Jones in the Fast Lane). The animation is not going to be straight (not a curved line), but with corners.
I need the player to have the possibility to move both directions.
How is this possible to do in Gamesalad? I have found guides & tutorials on sprited based animation, but not this kind of animation... Help is appreciated. ^_^
Comments
Only resort to the forum after you've explored what you're seeking help for on your own... the only way to learn is to jump in and get your hands dirty.
I have watched a LOT of tutorials, and actually made a working prototype for another game, but all the animations were based on keypresses and physics. But thanks, I will check out more info on how to move actors.
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Ooops, sorry... didn't mean to appear rude. Should have added one of these at the end of my post:
I made the suggestion because it was your first post. Working out many problems myself has definitely made me more efficient with GS over the long run.
Again, I apologize for that... good luck!
Thank you very much @tatiang!