Ad hoc crashes - common issues?...

kaanukikaanuki Member Posts: 154
edited May 2013 in Working with GS (Mac)
Hi.

I am getting a constant crash when my ad hoc game is entering one of the action scenes. I'm allowed to select the scene from my menu and it even enters the preliminary scene with moving actors. However it simply crashes while the main action scene is being loaded.

Is there something that may be commonly causing such an error in Mac Creator 10.3 - such as animations or audio or a specific behavior?

Thanks.

ps - The game runs smoothly in the Viewer

Comments

  • kaanukikaanuki Member Posts: 154
    Problem Fixed.

    I initially combined 10 levels into 1 scene, with '10 BOSSES/actors on one scene. Each levels' boss would appear (not spawn) by running an "IF level X=self.mylevel THEN run these commands".

    I simply created a scene for each boss, rather than one combined scene, and the crashes stopped, as well as performance increased.

    Possibly a memory issue...?
  • kaanukikaanuki Member Posts: 154
    FYI -

    I also discovered that many crashes are caused by 'stale' CHANGE SCENE BEHAVIORS that were brought in from older versions to 10.3.

    I replaced all CHANGE SCENE BEHAVIORS within 10.3, and the crashes stopped
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