Looking for the best method of creating an abc tracing game
digib
Member Posts: 15
Hi guys,
I am about to start my first project which is not based on a template and i need a little help figuring it out.
Its an abc tracing game for kids.
Basically each screen has got a letter which you can trace with touch, next and previous letter buttons and reset button (for the specific letter only.
What would be the best method for it?
Creating a different scene for each letter and use the change scene next and previous behavjors as well as reset scene or creating it all on one scene?
The first method is what i know how to do but if it's actually better to do it all on one scene i will appreciate if all you pros will give a little guidance as to how to do it.
Thanks!!
I am about to start my first project which is not based on a template and i need a little help figuring it out.
Its an abc tracing game for kids.
Basically each screen has got a letter which you can trace with touch, next and previous letter buttons and reset button (for the specific letter only.
What would be the best method for it?
Creating a different scene for each letter and use the change scene next and previous behavjors as well as reset scene or creating it all on one scene?
The first method is what i know how to do but if it's actually better to do it all on one scene i will appreciate if all you pros will give a little guidance as to how to do it.
Thanks!!
Comments
More importantly, though... have you already figured out how to allow the player to trace letters? Have you also figured out how to check for accuracy? I wouldn't worry about the number of scenes until you have those completely sorted out.
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There is need for accuracy check - it is kind of freestyle training mode.
Thanks for your comment.
From what i understand if the scene is very light and i know how to do it - it would be best for me to do multiple scenes, right?
from the many other posts like this before, it sometimes isn't really worth it to go into one scene. A lot of good points have been already made, that it is indeed a lot easier to do one scene. But I think the best reason you really have for doing multiple scenes is because of easy navigation. If your third grader has recess, he will turn off the iPad and run out the door. You may need a lot of coding to simply load in the letter Q to trace once they storm back into the classroom. So essentially, one scene is not a bad idea, but when you zoom out to the whole game, you might want to look at multiple scenes.