Looking for the best method of creating an abc tracing game

digibdigib Member Posts: 15
edited May 2013 in Working with GS (Mac)
Hi guys,
I am about to start my first project which is not based on a template and i need a little help figuring it out.
Its an abc tracing game for kids.
Basically each screen has got a letter which you can trace with touch, next and previous letter buttons and reset button (for the specific letter only.

What would be the best method for it?
Creating a different scene for each letter and use the change scene next and previous behavjors as well as reset scene or creating it all on one scene?

The first method is what i know how to do but if it's actually better to do it all on one scene i will appreciate if all you pros will give a little guidance as to how to do it.

Thanks!!

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    There have been many of these similar questions about whether to make it a single scene or multiple scenes lately... there are pros & cons to each approach. The main reason to use a single scene is to avoid scene load times (delays between scenes). But what you choose really depends on how easy/difficult you think it will be to implement your idea in a single scene.

    More importantly, though... have you already figured out how to allow the player to trace letters? Have you also figured out how to check for accuracy? I wouldn't worry about the number of scenes until you have those completely sorted out.

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  • digibdigib Member Posts: 15
    Yes tatiag, i an going to use trace with a simple drawing system.
    There is need for accuracy check - it is kind of freestyle training mode.

    Thanks for your comment.
    From what i understand if the scene is very light and i know how to do it - it would be best for me to do multiple scenes, right?
  • BenMakesGamesBenMakesGames Member Posts: 85
    Its probably going to be easier on you to do multiple scenes
  • NovicaStudioNovicaStudio Member Posts: 174
    @digib

    from the many other posts like this before, it sometimes isn't really worth it to go into one scene. A lot of good points have been already made, that it is indeed a lot easier to do one scene. But I think the best reason you really have for doing multiple scenes is because of easy navigation. If your third grader has recess, he will turn off the iPad and run out the door. You may need a lot of coding to simply load in the letter Q to trace once they storm back into the classroom. So essentially, one scene is not a bad idea, but when you zoom out to the whole game, you might want to look at multiple scenes.
  • edwin123_chenedwin123_chen Member Posts: 3
    i have an idea: as this is your first project, so the pratice is more important. so you can create scense for each letter. Then you create a version 2 with onle one or two scense.
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