spawn direction

Hey guys,

I would like to shoot an arrow to another actor( which has straight edges) and have it bounce off. When I simply set it to bounce on collision the arrow hits the collision actor and it bounces off with a mad rotation. I would like the arrow to bounce evenly as if was spawned and shot from the collision actor. I cant lock the rotation of the arrow as it bounces on the same angle it was shot and isn't the desired result.

So I would like like to set the collision actor to spawn a new arrow in the direction of the bounce. Any thoughts how i would achieve this?

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