Graphics first or last?

Guys, i have a major game idea, and iam really stucked on where to start, should i do the graphics first or last?

Comments

  • mounted88mounted88 Member Posts: 1,113
    It's really a personally preference. Some I'm sure do graphics first and some do it last. I would say start with some of the game first before the graphics, that way if you can't get the game how you want it, you didn't waste all that time doing graphics.
  • imjustmikeimjustmike Member Posts: 450
    I tend to get all of one workflow done first, before starting on the other. So either do all the art, then build the game around it. Or build a prototype game and then create the art for it.

    It really depends on you. If you're the kind of person who comes up with the game as they build, then probably best to do a prototype first, then add art. If you're the sort that works out all the logistics and knows exactly how the game will work before you build it, it might be easier to to do the art first.
  • BoomshackBarryBoomshackBarry Member Posts: 712
    edited May 2013
    It depends on the game type, but it's usually best to work on the game mechanic first using simple actors. That way you can make sure your idea works as expected before you invest too much time in graphics, and also you can make changes to the gameplay at this early stage without wasting any graphics you might have already created.

    edit: I left the window open too long and when I posted I was beat to it already :))
  • mounted88mounted88 Member Posts: 1,113
    It depends on the game type, but it's usually best to work on the game mechanic first using simple actors. That way you can make sure your idea works as expected before you invest too much time in graphics, and also you can make changes to the gameplay at this early stage without wasting any graphics you might have already created.

    edit: I left the window open too long and when I posted I was beat to it already :))
    Copy cat :P ;)
  • BoomshackBarryBoomshackBarry Member Posts: 712
    It depends on the game type, but it's usually best to work on the game mechanic first using simple actors. That way you can make sure your idea works as expected before you invest too much time in graphics, and also you can make changes to the gameplay at this early stage without wasting any graphics you might have already created.

    edit: I left the window open too long and when I posted I was beat to it already :))
    Copy cat :P ;)
    Haha that's what I get for taking time out from my post to download an iPad app!
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Depends on how you feel more comfortable doing it. I usually use square blocks when scripting the basic game functions, then once I have the core mechanics down, I start bringing in the finished art. I start with a game idea, but i'm not someone that plans out every single detail before I get to building a game. I change plans, and sometimes gameplay on a whim. I work better unorganized like that. But that's just me.

    Some people start off with finished art because they know exactly how they want the game to look, and have planned out all of the functions and everything else in advance, like Storyboarding.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
  • goliathgoliath Member Posts: 1,440
    Yeah I would say it depends.... if you have a really good idea in mind I say program first and then do your graphics. This way you get your fundamentals down and everything is in place.

    If you are lacking inspiration or ideas for your game, do the artwork first and maybe the work will "talk" to you and say what kind of game you should make. I hope I am making sense it's just that sometimes when I create some artwork, I can more easily come up with what kind of game my characters should be in.

    Good luck.
  • decaoeudecaoeu PRO Posts: 61
    Thanks guys, i was already leaning towards doing the mechanics first, now iam sure this a good way to start the game.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    It's always good to start with mechanics so you are sure you can accomplish what you have in mind and not waste time making art for a project you can't pull off.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    In my honest opinion, I try to always start of with some kind of art, rather than making the mechanics first. If I build the mechanics first, and then get the art from my artist, I tend to rebuild the game around the art. I made that mistake with my first game. Since then, I wait until I get the art from my artist, or at least have some kind of art that looks like the end product before I build the mechanics. Just my two cents.
  • guillefaceguilleface Member Posts: 1,014
    i always do my art simple but one thing i always make sure is to name my graphics, that way when iam ready to finish my game i can replace the graphics and i dont have to drag a new image to all actors.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I usually grab some stock images off of google that are close to what I want. As I design the game I also start shopping for artwork and integrate it while I work. I try to get artwork completed around 60-75% done with the project so I can just focus on the remaining code at that point.
  • JarrenHJarrenH Member Posts: 206
    Speaking as one who is developing my first game. I am probably the most unorganized mess when it comes to this question. I started with simple graphics to get the basic mechanics down, and then went on a graphic hay day. Then more work on mechanics, and filled in graphics when needed. Sometimes I didn't like the looks of the graphics for the littlest of reasons, and changed them, to then realize that a slightly different game mechanic would be better suited. Eventually I got everything looking nice and polished, and then practically scrapped the entire underlying code and re-did it!

    So long story short, don't take my advice!
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