UI Layer or Scene Camera Pos/Rotation Excluded layers?

allornothingallornothing Member, PRO Posts: 126
I'm gearing up for release of my first iOS game, and one of the features involves rotating the scene. However during these moments of rotation, I have to do a lot of faffing with my UI to get it to stay in place, and this includes using non-dynamic UI for those moments, which is far from ideal.

Is there any plans to have a separate layer render for UI, or the ability to isolate elements in a layer / whole layer from the camera/scene rotation? This feature would make my game instantly easier to develop/finish, whereas at the moment I think I may have to remove the feature entirely down to a limitation of the engine. It's been a popular feature in development, but just can't be polished enough due to this.

I appreciate there are a billion feature requests, but is this something on the horizon any time soon? Or does anyone have a decent solution for rotating the scene and keeping a *dynamic/changing/notfullscreenimage* UI in place/rotation when rotating the camera?

Cheers!

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