Tiles Jittering
Bantis
Member Posts: 2
I'm working on a basic platformer using 100x80 tiles, and using invisible actors stretched for collision. I have everything working pretty well, except when I run my game on the iPhone and the camera begins to follow the player through the level (400x2000), the tiles begin to jitter and lines appear between them. If the character moves around the screen without pushing the camera, this never occurs. The tiles are positioned correctly. Any ideas?
Comments
Make sure your platforms are placed at whole number positions.
And that the camera tracking area are whole numbers too.
Avoid decimal numbers as it will split pixels.
If that doesn't work, you can also try placing all the platforms on EVEN whole numbers.