Tiles Jittering

BantisBantis Member Posts: 2
edited November -1 in Working with GS (Mac)
I'm working on a basic platformer using 100x80 tiles, and using invisible actors stretched for collision. I have everything working pretty well, except when I run my game on the iPhone and the camera begins to follow the player through the level (400x2000), the tiles begin to jitter and lines appear between them. If the character moves around the screen without pushing the camera, this never occurs. The tiles are positioned correctly. Any ideas?

Comments

  • ChaserChaser Member Posts: 1,453
    I've seen this on some devs apps not my own but I think it may be happening because the tiles do not overlap enough. You may want to check if the tiles are on the same layer
  • BantisBantis Member Posts: 2
    That doesn't seem to be the case here :( Any other ideas?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    I would try this:

    Make sure your platforms are placed at whole number positions.
    And that the camera tracking area are whole numbers too.

    Avoid decimal numbers as it will split pixels.

    If that doesn't work, you can also try placing all the platforms on EVEN whole numbers.
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