Windows version of GameSalad not up to par?

After watching a ton of tutorials I feel like the Windows version doesn't have all what the mac version has to offer. Then again maybe it is just me and the different look of each of them? Anyone got any information?

Comments

  • NovicaStudioNovicaStudio Member Posts: 174
    Well, the windows version doesn't have as much mainly because iOS development isn't as much for windows. You can't publish from a windows, not to mention, Gamesalad has released windows to gamesalad sometime early this year. In comparison to how long the mac version has had to develop, the Windows Gamesalad is a great start.

    It's actually kinda like minecraft pocket edition: It seems so bad because it doesnt have everything that the computer version does, but that's just how it was in 1.3 Beta for Minecraft, given the same amount of time.
  • teralabsteralabs Member Posts: 15
    I guess I won't be going pro, sadly may have to find another solution to our game. I had thought this may be it. Gamemaker may have to suffice or construct 2. :(
  • teralabsteralabs Member Posts: 15
    Understandable but it seems that the mac version can do way more things than the windows version. As in comparing scene variables to an object, maybe I am just doing it wrong.
  • NovicaStudioNovicaStudio Member Posts: 174
    Understandable but it seems that the mac version can do way more things than the windows version. As in comparing scene variables to an object, maybe I am just doing it wrong.
    I'd assume that features missing would be coming soon. Often times when making the same software for two different devices, while GameSalad has given us easy conversion from iOS to Android, it isn't always as easy to "code the code." Just give Windows GS some time and it will catch up
  • teralabsteralabs Member Posts: 15
    Looking into macincloud anyone can comment on this service? Looks pretty legit. Might the solution to out problems atm.
Sign In or Register to comment.