I think I found a bug! I'm sure it's not my mistake ... I think ... ok, now I'm not so sure ;)

CasualEvolutionCasualEvolution Member, PRO Posts: 543
Hello all (excuse my English)
I have set a rule so that when object is touched, this will rotate adding a value that I define in a local variable. When this increase is 90, in the viewer it works as expected, showing in each touch 0, 90, 180, etc.
But if I play on my ipad 1, every time I turn around, passing through 0, instead of zero makes me 2.324234e-06 and is changing at every turn. I've tried other angles increase and similar things happen, with 30 degrees, it should do 0, 30, 60, etc. to go through the 30 instead of 30 makes me 29.9999999 and 29.9999998 on the next pass and goes down in each pass
This would not be a problem unless you have a condition that expects the rotation value of the actor is 30 and this fails to occur because the rotation does not return to 30.

Well, I'm not sure if the bugs are reported here, actually share the experience, because maybe this only happens to me.

thank you very much

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