Testing a universal build
imjustmike
Member Posts: 450
I've created a system for moving actors around based on screen size (in most cases moving them closer to the middle of the screen when on a smaller screen size), essentially creating a universal build. And it seems to work fine when I test it in the viewer.
However, when I try to test it using the android viewer the rules don't kick in. So my question is, does the android viewer have some quirk with detecting screen size (just like it can't display certain fonts...) or am I doing something wrong somewhere?
I'd rather not have to push out a new ad hoc every half an hour or so for testing...
However, when I try to test it using the android viewer the rules don't kick in. So my question is, does the android viewer have some quirk with detecting screen size (just like it can't display certain fonts...) or am I doing something wrong somewhere?
I'd rather not have to push out a new ad hoc every half an hour or so for testing...
Comments
Good Luck!!
Thanks for answering