Testing a universal build

I've created a system for moving actors around based on screen size (in most cases moving them closer to the middle of the screen when on a smaller screen size), essentially creating a universal build. And it seems to work fine when I test it in the viewer.

However, when I try to test it using the android viewer the rules don't kick in. So my question is, does the android viewer have some quirk with detecting screen size (just like it can't display certain fonts...) or am I doing something wrong somewhere?

I'd rather not have to push out a new ad hoc every half an hour or so for testing...

Comments

  • WbokoWboko Tennessee, USAMember, PRO Posts: 621
    Android should just auto size the screen as IOS does not... But you should try an adhoc version to truly see what your UB will look like. The GS Viewers are really good for quick testing...

    Good Luck!!
  • imjustmikeimjustmike Member Posts: 450
    Yeah, suppose I'll have to keep pushing out an ad hoc. Ho hum.

    Thanks for answering
  • imjustmikeimjustmike Member Posts: 450
    So I built an ad hoc, and it doesn't work. Is there any reason that the rules which work to create a universal build for iOS devices (detecting width and changing actor positions with an offset) wouldn't work for android?
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