@Peter_Olafson For my personal experience PH is the best solution to monetize my free Apps. yes a dashborad to see daily reports would have been great.
It's my best as well. Not knocking the money it brings in but as you know the lack of a a payout schedule, inaccurate payouts(which are remedied) and a lack of detailed breakdowns and information makes the whole thing a big mystery. But yea I'd rather sit through a mystery and get paid than not.
I have 2 app use Mobclix. The eCPM is low. Mobclix don't pay on Impressions or Clicks count. Don't know how they count the revenue. And I want to know anyone have a better eCPM on Moclix ? (my app only have a low download, i want to know will it get better if have a higher download?)
I think apple iAd have a highest revenue but low fill rate. AdMob have a good fill rate and stable payment.
@SaladStraightShooter thanks for writing your post out. The bottom line is, we want monetization without problems. I think people would be content with you fixing the playhaven issue. Make it through them without you as the middle man. They already have agreed to work with you, and im sure they would be interested in the shift.
And then add one other banner monetization strategy. Such as admob.
@SaladStraightShooter Don't you think that satisfying literally everyone's concerns with monetization would be good ROI. Just because you don't get a kickback doesn't mean you shouldn't implement it. I would think that more people would go pro to utilize the tool as well.
There isn't something like "We"... I don't need admob, iads, mobclix... I need dynamic layers and access to instances on a scene... everyone wants something different. I think that they are doing pretty good job in managing people needs.
@poisenden I have see Mobclix payment iusses article before. Other than make money, I just want to take some reference about the eCPM out of Apple iAd.
iAd has great eCPM but a terrible fill rate and it's limited in a lot of countries. This is the reason a lot of people have iAd fill first but then have Admob display if there are no iAds available.
@poisenden - Admob offers absolutely no return on investment for GameSalad to implement..
That doesnt actually make much sense. Surely the more options available to the end user, with as little interference from GameSalad as middleman, is going to appeal to more developers, and thus bring in more paying pro subscriptions...
This is probably the biggest issue I have with GameSalad... the strange business decisions that keep holding it back, giving it a bad reputation in the development community, and scaring away potential paying users.
Seriously... the business heads need to stop trying to fund the business through side deals, (GS Direct/Kiip etc) and build the business on a solid, reputable product, that users can build businesses with, that competes on a more even playing field with other engines/tools, and you'll see more paying customers... which in the end is how GameSalad will grow, and survive...
So to say implementing Admob offers no return on investment for GameSalad is just wrong... and rather short-sighted.
Im not a big fan of advertising solutions in general... so its not a case of me arguing for one over the other, but the argument given for not implementing Admob just seems completely bonkers, and against the best interests of the GS paying users...
yes, i'd like to have a solid solution to monetize my android Apps like Admob, or GS could enable PlayHaven for Android and add a dashboard with weekly reports...
@SaladStraightShooter why not open up a poll that ask if you would or would not use AdMob. The forums are a good sample size of what GS wants. As you said - you work for the "good of the many". If a majority of people vote they will use it, then do it. If not, then people will stop complaining.
@SaladStraightShooter i really don't think anyone wants anything except a plugin. Honestly, it's much easier for everyone if Gamesalad isn't the middleman in the ad process. I dont want you to conduct a "deal" with admob. I want you to develop a plugin so we can take advantage of it.
Maybe pro subscriptions would cover your cost if you developed cool and useful plugins like admob. I'm sure you would see a boost in number of subscriptions if you had the option to include a wide range of plugins and SDKs.
Yes, Admob could be a very great attraction to go Pro...ads revenue helps us small developers and a really good way to monetize our apps on Android is really necessary
@poisenden I'm pretty sure only a minuscule fraction of users will vote, so that won't be wise/fair. Not that I'd support it. People like me who trust and believe in GS' business decisions won't bother voting knowing the poll was started because of something silly like.. this argument.
@TheGabfather The size of the vote doesn't matter. It's called sampling. By seeing what a small fraction of the users want, gamesalad can see what users in general want. Obviously the vote is optional. But it would confirm that people either want AdMob or dont.
@poisenden Does minuscule == good enough for sampling? I barely passed my Advanced Database and Modular Statistics courses (Sampling, taken up in both) so I'm no authority, but somehow I'm extremely doubtful.
@TheGabfather they prob wont do it. I just want to get my point across that developers want it, so it should be on the list. It should be something that they say "We might implement". Right now its "Absolutely not". I'm just pointing to the fact that it's possible to implement it, and that their business decisions are making no sense. I mean come on.
They are acting like they own our games and that they need a further kickback from our games. I just hate how GameSalad is taking stuff off the top of our games, and complicating the process for us.
Here are two ways gamesalad has hurt the end user by their 'skimming' off the top.
1) Complications with ads. Including no reporting for playhaven and delayed reporting. 2) Less options. If gamesalad wasn't focused on getting a 20% share of the ads, we could have more plugins and monetization options.
What gamesalad needs to do
A) Get out of the way as a middleman (Similar to the way they have operated with mobclix) Work more monetization options and plugins into the development schedule. I realize the engine optimization is important and so is multiplayer, but after those are completed I would like to see some plugins become available to us.
@poisenden I'm pretty sure he already answered those (and more) here and in a whole lot of other threads. And his answers, I understood and don't see as nonsense.
I guess I'd rather have GS spend their time and resources making the engine better so I can develop better games than spend their time making new monetization options available.
I can't make more money if I can't make better games, and all the monetization options in the world aren't going to improve the quality of my games.
Consumers decide what games make money, no amount of monetization configurations or tricks will change that by very much.
I really love Gamesalad interface and the way how the games can be done. I really thing it is the easiest and fatest tool for game development, but the lack of monetizing options specificaly for Android, is being a strong negative point.
I noticed that free games on Google Play are easier to get succesfull than on Appstore. I already got two games sucessfull on Android, while they where unsucessfull on iOS. One of them developed with gamesalad, and another with Unity.
The game developed with Unity, has Admob, and it really works. Admob has a very high fiull rate and good ecpm. It really is the best option. Corona SDK has Admob, Stencyl has Admob.
I'm really considering moving to another tool. My Gamesalad Pro expired, and I was interested in renewing it to try mobclix, but as I only have seen negative comments about It, I probably won't renew.
I bet Gamesalad would be more successfull and would make more money, if they put their efforts on giving us Admob implementation.
This would be a strong reason to convence other people to migrate to Pro.
Everybody here is asking for Admob for years... Listen to us.
Would be so complicated to add Admob? I bet Gamesalad will get more Pro users, including me again. Otherwise I will be using other tools trying to make some money.
Comments
For my personal experience PH is the best solution to monetize my free Apps.
yes a dashborad to see daily reports would have been great.
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮
And I want to know anyone have a better eCPM on Moclix ? (my app only have a low download, i want to know will it get better if have a higher download?)
I think apple iAd have a highest revenue but low fill rate. AdMob have a good fill rate and stable payment.
And then add one other banner monetization strategy. Such as admob.
Other than make money, I just want to take some reference about the eCPM out of Apple iAd.
This is probably the biggest issue I have with GameSalad... the strange business decisions that keep holding it back, giving it a bad reputation in the development community, and scaring away potential paying users.
Seriously... the business heads need to stop trying to fund the business through side deals, (GS Direct/Kiip etc) and build the business on a solid, reputable product, that users can build businesses with, that competes on a more even playing field with other engines/tools, and you'll see more paying customers... which in the end is how GameSalad will grow, and survive...
So to say implementing Admob offers no return on investment for GameSalad is just wrong... and rather short-sighted.
Im not a big fan of advertising solutions in general... so its not a case of me arguing for one over the other, but the argument given for not implementing Admob just seems completely bonkers, and against the best interests of the GS paying users...
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮
"The good of the many outweighs the good of the few"!
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Maybe pro subscriptions would cover your cost if you developed cool and useful plugins like admob. I'm sure you would see a boost in number of subscriptions if you had the option to include a wide range of plugins and SDKs.
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮
Not that GS would oblige to it anyways
They are acting like they own our games and that they need a further kickback from our games. I just hate how GameSalad is taking stuff off the top of our games, and complicating the process for us.
Here are two ways gamesalad has hurt the end user by their 'skimming' off the top.
1) Complications with ads. Including no reporting for playhaven and delayed reporting.
2) Less options. If gamesalad wasn't focused on getting a 20% share of the ads, we could have more plugins and monetization options.
What gamesalad needs to do
A) Get out of the way as a middleman (Similar to the way they have operated with mobclix)
Work more monetization options and plugins into the development schedule. I realize the engine optimization is important and so is multiplayer, but after those are completed I would like to see some plugins become available to us.
@poisenden I'm pretty sure he already answered those (and more) here and in a whole lot of other threads. And his answers, I understood and don't see as nonsense.
@BBEnk spot-on.
I can't make more money if I can't make better games, and all the monetization options in the world aren't going to improve the quality of my games.
Consumers decide what games make money, no amount of monetization configurations or tricks will change that by very much.
We won't include services that make you money but will for us.
We will include services that don't work for you and won't pay you.
I noticed that free games on Google Play are easier to get succesfull than on Appstore. I already got two games sucessfull on Android, while they where unsucessfull on iOS. One of them developed with gamesalad, and another with Unity.
The game developed with Unity, has Admob, and it really works. Admob has a very high fiull rate and good ecpm. It really is the best option.
Corona SDK has Admob, Stencyl has Admob.
I'm really considering moving to another tool. My Gamesalad Pro expired, and I was interested in renewing it to try mobclix, but as I only have seen negative comments about It, I probably won't renew.
I bet Gamesalad would be more successfull and would make more money, if they put their efforts on giving us Admob implementation.
This would be a strong reason to convence other people to migrate to Pro.
Everybody here is asking for Admob for years... Listen to us.
Would be so complicated to add Admob? I bet Gamesalad will get more Pro users, including me again. Otherwise I will be using other tools trying to make some money.