Doing game lives question
CoolBee
Member Posts: 81
I have a question If Actor collides with ground then change attribute game.lives to game.lives-1 BUT since the actor starts on the ground you instantly run out of all lives, do I need to set something like when Game.jump is true then game.lives = true otherwise game.lives = false?
Another quick one the actor sits on the ground then when jump is active an animation is active but the actor seems to spaz every few seconds while sat on the ground thus losing a life, I have the normal bounce when actor collides with ground, is there something extra I'm missing to stop him having a fit on his own accord?
Another quick one the actor sits on the ground then when jump is active an animation is active but the actor seems to spaz every few seconds while sat on the ground thus losing a life, I have the normal bounce when actor collides with ground, is there something extra I'm missing to stop him having a fit on his own accord?
Comments
Otherwise yes having a rule that remains true (i.e. game.first_jump) until the first jump would stop instant death and misery...