Your thoughts on iAPs within Paid games?
TheGabfather
Member Posts: 633
Hi Team! Just thought I'd ask around here for research for one of our upcoming games.
We've always stuck to two types of monetization strategies:
- Paid app (full game) or
- Free app (Apple iAds)
Now we're thinking of trying out something we've never done before - Paid (full game) with option to unlock Additional Bonus Levels (say, $0.99 to maybe $1.99 depending on length) or characters.
I'm pretty sure there already exist Paid apps with additional purchase options already in the App Store, but I want to get your take on it as a possible consumer.
So -- if you paid for the game already, would you expect to get everything, or would you be ok with this different pay now and pay some more later approach?
If there will be negative feedback regarding this strategy (ie. you prefer to pay once and get everything) then a solution would be to increase the starting price to already include the "price" of the additional content -- but that in itself might have drawbacks for the developers like not enough people would be willing to shell out more than $0.99 for a game, etc.
Sometimes, it's tempting to be greedy but scary to overshoot things.
Your thoughts?
Edit: This might be silly, but if you paid for the Full game and you're presented with the option to purchase additional bonus chapters/levels, regardless if you decide to purchase or not -- would you be pissed at the extra MBs in storage consumed from your device? Especially if you won't purchase.
We've always stuck to two types of monetization strategies:
- Paid app (full game) or
- Free app (Apple iAds)
Now we're thinking of trying out something we've never done before - Paid (full game) with option to unlock Additional Bonus Levels (say, $0.99 to maybe $1.99 depending on length) or characters.
I'm pretty sure there already exist Paid apps with additional purchase options already in the App Store, but I want to get your take on it as a possible consumer.
So -- if you paid for the game already, would you expect to get everything, or would you be ok with this different pay now and pay some more later approach?
If there will be negative feedback regarding this strategy (ie. you prefer to pay once and get everything) then a solution would be to increase the starting price to already include the "price" of the additional content -- but that in itself might have drawbacks for the developers like not enough people would be willing to shell out more than $0.99 for a game, etc.
Sometimes, it's tempting to be greedy but scary to overshoot things.
Your thoughts?
Edit: This might be silly, but if you paid for the Full game and you're presented with the option to purchase additional bonus chapters/levels, regardless if you decide to purchase or not -- would you be pissed at the extra MBs in storage consumed from your device? Especially if you won't purchase.
Comments
Like DLC for your Assassin's Creed but i'm curious if it'll be different for mobile titles.
This might be silly, but if you paid for the Full game and you're presented with the option to purchase additional bonus chapters/levels, regardless if you decide to purchase or not -- would you be pissed at the extra MBs in storage consumed from your device? Especially if you won't purchase.
Have you though about for few levels free?
While I know this forum can be useful you probably want to go ask the same question on gaming sites like Touch Arcade forum as they are the end users.
IAP that is not acceptable if you pay for a game then you are asked for money for gems etc...
Hope this helped
Free for a few levels did come up at some point for one of our past games, but we weren't too sure when/where to set up the limit -- we want to give the player just enough to pique his interest and make him purchase. Show him too few features and risk seeming like a boring and lacking game. Show him too much (or so he might think) and risk giving the impression that "that's all there is to it." This definitely needs more looking into on our part Thanks for bringing it up again though.
Ah! I'm not big on forums that's why with the exception of GS I'm deliberately invisible. I don't feel like lurking Touch Arcade but I know someone from my team who used to frequent it -- I'll go ahead and ask her to inquire there as well.
I'm pretty sure the guy who brought it up in the meeting was playing @ashtmj's Heavy Sword ) Which reminds me, I bought the full version of that game but I've heard about a Lite version. Perhaps I should get that version as well and see how they did it for ending the trial phase.
I accept more the concept of pay for a game (ex:10 levels), but that i can start and end a story...and then later on could pay for more 10 levels to download, that will create another path for that game, having or not relation with the 1st full game story.
But as "poisenden" said, you have to try it, different persons, different tastes...
Your plan sounds about right?
Chakku
And I don't think the file size is an issue at all, unless your game will be taking up GBs. I've never considered a game's file size unless its so huge that it takes up a massive chunk of my storage.
@Chakku *kneels* I know it's right as in it will work (one way or another) but I'm wondering if it's smart as well..
@BoomshackBarry I totally agree! Which is why we're dead-set on making sure the game will be as polished as possible in terms of fun and quality factor (but really, this should be considered with every game we/you make). Also, yeah that was a pretty silly question about excess file sizes, but I just had to throw it out there
@dwibre Just checked it out now -- definitely looks like a good game. Will give it a shot. It's not made with GS, but with a little faux 3D techniques, I'm sure there are elements in that game that we can pull-off with good ol' 2D Gamesalad as of the moment we're also working on another platformer title that has a slightly skewed perspective (sort of 3D-ish) and it's coming along fine, but looking at Swordigo's preview screenshots, I think we can also implement the perspective they used when the character swipes his sword sideways. Thanks for suggesting!
It's a shame DLCs can't be downloaded one at a time per purchase, onto the same app and save file. Fingers crossed for this becoming a reality for GS down the road!
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