endless running game help
Nexo55
Member Posts: 48
hello friends
I'm doing an endless running game.
problem is, I'm one of the background.
add this code to the background
code inserted:
move: 180 degrees, 300 speed
rule: position.x = or <the
spawn actor: self-x: 480 y: 0
over and over again in the form of a self-build
but is formed by a space between each object
accelerate the further you play
I'd appreciate if you help
I'm doing an endless running game.
problem is, I'm one of the background.
add this code to the background
code inserted:
move: 180 degrees, 300 speed
rule: position.x = or <the
spawn actor: self-x: 480 y: 0
over and over again in the form of a self-build
but is formed by a space between each object
accelerate the further you play
I'd appreciate if you help
Comments
The black line may appear because there is a very tiny amount of time for the CPU to determine that your actor reached position -X and then a very tiny amount of time for the CPU to process the rule, resulting in just enough delay to make a line 1-2 pixels wide between the graphics. Either that or your background has a line on it hehe.
First, you don't need a rule to make it move, just set actor properties "Linear Velocity X to -300.
Second, it's probably easier on the CPU to make 3 copies of the background and just move them back to x= 480 or whatever after they go off the screen.
Finally, to get rid of that black line you should be able to just edit your rules a tiny bit, such as:
IF actor x<= -476
Change actor x = 476
This will give a small overlap get rid of the line... I hope
Grim
background consists of accelerating gap again.