Larger HitBox - different than TShirt booth's video

charliehgreencharliehgreen ArizonaMember Posts: 233
I was wondering how can make a larger HitBox around my character without using the "Mouse.Position".
I have my enemies on "When Touch is Pressed" so I can't use the same rule :(

Comments

  • ADSentertainmentADSentertainment Member Posts: 397
    Go to the Graphics section under the actor's attributes, and change the Horizontal and Vertical Wrap to Fixed. Then change the Horizontal and Vertical Anchors to Center. This will make it so that if you resize the actor, the image won't stretch with it, it will stay at it's normal size. Allowing you to make a bigger actor without a bigger image. You could ALSO make give the actual image file a bunch of empty space surrounding the character without having to bother with anchors and wrapping. I hope this helps! :)

    Having trouble with your game? Sounds like a personal problem.

  • charliehgreencharliehgreen ArizonaMember Posts: 233
    Thanks! I'll give this a try once I get home
  • charliehgreencharliehgreen ArizonaMember Posts: 233
    Nope, don't work @ADSentertainment :(
    I've tried it multiple times. Any other tips?

    Someone please help :(
  • ADSentertainmentADSentertainment Member Posts: 397
    Nope, don't work @ADSentertainment :(
    I've tried it multiple times. Any other tips?

    Someone please help :(

    Hm, that's interesting. Another thing you can do is actually change the image size. Gamesalad accounts for the entire image and not just the non-transparent pixels

    Having trouble with your game? Sounds like a personal problem.

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