Smudge following the actor.

Hi!

I would love to make a smudge that is actually following the actor, ie. turns around him etc.

Here is the small screenshot what I would like to do:

image

I assume that I have to spawn particles behind the actor, but what about the graphics & what about the particles rate? Any ideas?

Comments

  • ADSentertainmentADSentertainment Member Posts: 397
    Particles confuse me quite a bit, what I usually do is I make it so that every 0.1 seconds, it creates an actor that has the same image, but it fades out, and once it's alpha hits 0, it gets destroyed so the game doesn't have to keep track of it so it can run faster.

    Having trouble with your game? Sounds like a personal problem.

  • cucurbitcucurbit Member Posts: 68
    I think that spawning & destroying an actor might issue the frame rate :/



  • cucurbitcucurbit Member Posts: 68
    Lovely! Thank you.
  • ADSentertainmentADSentertainment Member Posts: 397
    I think that spawning & destroying an actor might issue the frame rate :/



    Most likely, I have a hard time with particles, so that's what I usually do. There's probably a much more efficient way than mine.

    Having trouble with your game? Sounds like a personal problem.

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