Constraining multiple types of the same actor to different points
ADSentertainment
Member Posts: 397
Is there any easy way to constrain multiple of the same actor go to different coordinates in the scene? For Galastar, I have this giant ship for the final boss, and I want to make it so all the turrets and red domes with yellow tops to be separate objects. I want to make it so that you have to damage individual parts of the ship instead of the ship as a whole.
(Unfinished by the way, shading isn't complete)
The only 2 ways I know of doing this is by either making a bunch of different actors constrain at different points, or change each instance actor's constrain attribute behavior, which would be an inconvenience since I want to actually have the Main ship spawn each of the turrets and red domes upon the scene being made just to make things a tad easier for me. Do I have any other options? (Maybe tables? I'm a tad new to them, so I've got no idea.) Thanks in advance!
(Unfinished by the way, shading isn't complete)
The only 2 ways I know of doing this is by either making a bunch of different actors constrain at different points, or change each instance actor's constrain attribute behavior, which would be an inconvenience since I want to actually have the Main ship spawn each of the turrets and red domes upon the scene being made just to make things a tad easier for me. Do I have any other options? (Maybe tables? I'm a tad new to them, so I've got no idea.) Thanks in advance!
Having trouble with your game? Sounds like a personal problem.
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BTW: Nice ship!
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Having trouble with your game? Sounds like a personal problem.
Hey i have a similar project going on and i would like to understand better how to do this. Please can you give a visual example? Thanks