Constraining multiple types of the same actor to different points
Is there any easy way to constrain multiple of the same actor go to different coordinates in the scene? For Galastar, I have this giant ship for the final boss, and I want to make it so all the turrets and red domes with yellow tops to be separate objects. I want to make it so that you have to damage individual parts of the ship instead of the ship as a whole.

(Unfinished by the way, shading isn't complete)
The only 2 ways I know of doing this is by either making a bunch of different actors constrain at different points, or change each instance actor's constrain attribute behavior, which would be an inconvenience since I want to actually have the Main ship spawn each of the turrets and red domes upon the scene being made just to make things a tad easier for me. Do I have any other options? (Maybe tables? I'm a tad new to them, so I've got no idea.) Thanks in advance!

(Unfinished by the way, shading isn't complete)
The only 2 ways I know of doing this is by either making a bunch of different actors constrain at different points, or change each instance actor's constrain attribute behavior, which would be an inconvenience since I want to actually have the Main ship spawn each of the turrets and red domes upon the scene being made just to make things a tad easier for me. Do I have any other options? (Maybe tables? I'm a tad new to them, so I've got no idea.) Thanks in advance!

Having trouble with your game? Sounds like a personal problem.
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BTW: Nice ship!
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Having trouble with your game? Sounds like a personal problem.
Hey i have a similar project going on and i would like to understand better how to do this. Please can you give a visual example? Thanks