iPhone and ipad app packs
Since apple wants distinct differences between iPhone and ipad apps with the same title game type or include that it works for both iPhone and ipad how about GS support a multi packet publish so we can include the the iPhone and ipad version in one app. This way the end user device chooses the correct version.
Comments
I'm about to publish my game, it have an iPad version and an iPhone version, but I want the user to pay only once. how is it done?
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http://gamesalad.com/forums/topic.php?id=19254
GameSalad is REALLY close to universal binary support. The problem is with the info.plist file included with the binary. The iPad will treat the app like an iPhone app because that's what the settings dictate.
If GameSalad had a set of scenes for iPhone/iPod Touch and another set for the iPad, it would work well for Universal Binary support.
Just today I took an iPhone game and I played it on an iPad in the simulator. By adjusting the Camera Size, it was easy. The Retina Display is really close to the iPad too, so it wouldn't be too hard to adjust the assets.
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@chaser- in the meantime what u can do is have exclusive things for each devices. say more levels on the ipads versions and more playable characters on the iphone versions? u know give them a reason to buy both
food for thought!
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