AdHoc testing

yasoofxyasoofx Member Posts: 332
How can i test my game with AdHoc?

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    If you have an Apple developer account yes.
  • alarm656alarm656 Member Posts: 291
    Hello
    If you have an Apple developer account yes.
    If you have an Apple developer account yes.
    Hello FryingBaconStudios! I have watched all your youtube videos about Android publishing. Great videos! Thanks a lot! But it's first time I'm planing to publish my ios game to android. before to publish to Android I would like to know more about devices. For example: if I'm going to publish for Samsung Galaxy S2 and S3 what kind of size I have to set on my project? And please there is any way how to test like ios AdHoc. because GS viewer not works for me, I don't know why but I tryed many times. I connected Galaxy S2 to my Macbook via USB Galaxy is charging mode. No connection between Macbook and Device.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    If your a pro user just publish a android version and install on your device. the iPhone creator project will work fine on an android phone.
  • alarm656alarm656 Member Posts: 291
    If your a pro user just publish a android version and install on your device. the iPhone creator project will work fine on an android phone.
    O thank you FryingBaconStudios! Yes I'm Pro user. You said "the iPhone creator project will work fine on an android phone" so is there another android GS creator? I have created with iPhone 5 size and made overscan for actors like: Attribute game.device screen size = 480, change attribute: self.size to 480 to optimize to iPhone 4 and 3GS. My question is here, how you said I do not need add rules for Android devices? I'm sorry for my horrible english. But thank you so much you are opening my eyes))). I know there is a lot of Android devices but with which one my iphone project will work fine? for example: Samsung Galaxy S2,S3,S4 and Tab maybe? Thanks in Advance.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Yes the different screen sizes with android is an issue all developers have an issue with no matter the development environment. Most Android device will scale or stretch the image to fit.
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