How Do You Plan and Build Your Games?

KamazarKamazar Member Posts: 287
edited November -1 in Working with GS (Mac)
I was just curious how some of you guys get around to finding ideas for your guys and slowly building them up to the playable beauties I see today. Is it systematic, do you come up with something, pen it down in a little book, and right everything down that you set to do? Or do you just go crazy and code, code, code?

Comments

  • butterbeanbutterbean Member Posts: 4,315
    Usually ideas pop in my head all the time. I might be at the gym, or shopping, or looking at images on istock and an idea pops in my head.

    My problem is I wish I had more time during the day to devote to just doing games. I have so many ideas that go untouched because of lack of time, although I'm sure that's everyone's issue :)

    I work full time as an RN and that is hard work.

    Doing this is more of a fun hobby :)

    I think that overall, games I systematically plot out are better games though like my 7 Second Arcade, and upcoming games like the platformer I'm working on.
  • nulonulo Member Posts: 315
    i would say its a mixture of both.
    actually, i would recommend, before starting any project, to open up gamesalad and go crazy on the code. learning some stuff and even accidentally finding some nice results.
    then, when you start your main project, plan as much as possible before actually starting any code. because after you have 100+ actors with 100+ attributes all linked together, is pretty hard to make changes to the core of the game. so plan it out, for everything to flow smoothly.
    once in a while, i close my main project, and start something new, just for the fun and to relax a little.
  • JGary321JGary321 Member Posts: 1,246
    I just look at tshirtbooth's latest project & copy that...
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    yeah, but was he nice enough to send you his project files like he did for me*?

    *I wish!
Sign In or Register to comment.