How Do You Plan and Build Your Games?
Kamazar
Member Posts: 287
I was just curious how some of you guys get around to finding ideas for your guys and slowly building them up to the playable beauties I see today. Is it systematic, do you come up with something, pen it down in a little book, and right everything down that you set to do? Or do you just go crazy and code, code, code?
Comments
My problem is I wish I had more time during the day to devote to just doing games. I have so many ideas that go untouched because of lack of time, although I'm sure that's everyone's issue
I work full time as an RN and that is hard work.
Doing this is more of a fun hobby
I think that overall, games I systematically plot out are better games though like my 7 Second Arcade, and upcoming games like the platformer I'm working on.
actually, i would recommend, before starting any project, to open up gamesalad and go crazy on the code. learning some stuff and even accidentally finding some nice results.
then, when you start your main project, plan as much as possible before actually starting any code. because after you have 100+ actors with 100+ attributes all linked together, is pretty hard to make changes to the core of the game. so plan it out, for everything to flow smoothly.
once in a while, i close my main project, and start something new, just for the fun and to relax a little.
*I wish!