I'm ready to animate my characters but not sure which route to take...
fisheronaboat
Member Posts: 7
Hi
I'm new at GameSalad and looking to create my first educational app.
I have created my characters in photoshop and layered them, so separate arms, legs, eyes, etc... Ready for animation.
These are no vectors and was planing to animate them in flash and export the animation as a PNG sequence.
Is this good practice for then placing them in my GameSalad app? Or should I recreate them as vectors and export a vector animation such as swf to import into GameSalad? The animations will be simple movements in 2D.
Sorry if these questions are a bit novice but would like to make sure the app is not slow running for users.
Thanks
F
I'm new at GameSalad and looking to create my first educational app.
I have created my characters in photoshop and layered them, so separate arms, legs, eyes, etc... Ready for animation.
These are no vectors and was planing to animate them in flash and export the animation as a PNG sequence.
Is this good practice for then placing them in my GameSalad app? Or should I recreate them as vectors and export a vector animation such as swf to import into GameSalad? The animations will be simple movements in 2D.
Sorry if these questions are a bit novice but would like to make sure the app is not slow running for users.
Thanks
F
Answers
Performance wise, png files are generally smaller file sizes but cause longer loading times in the game because of the way they are compressed, whereas tga files are generally larger file sizes, but aren't as compressed so the game will load quicker. It's down to personal preference which is a better trade off, or mixing the two. Jpegs are sometimes used for background art due to their small file sizes, but are a lossy format so they generally don't get used much for main game art because of the compression artifacts.
edit: beaten by @Socks!
TGAs aren't in the official release yet.
So if GameSalad accepts png or tga sequences, does it mean I can use After Effects ot add a smoother feel to the animation like RSMB(real smart blur)?
I'm intending to create the app for ipads and androids.
Thank you in advance!
F
You set the frame rate once you import the image sequence into Gamesalad, the fastest playback speed using the animation behaviour is 23.5fps (which is labelled 30fps). Make sure your images stick with the powers-of-2 rules (keep dimensions within 2 4 8 16 32 64 128 (etc) pixels . . .) Yes.
take look this Demo:
http://arcade.gamesalad.com/g/112296
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