Why would a rule hit in Game Salad Creator but not in the iPad ad hoc?
fogarty
Member, PRO Posts: 181
I have a rule that checks how many rows are left in a table, and if the number gets too low, the table reloads.
It works fine on my Mac in Game Salad Creator, but when I make the iPad ad hoc, the rule doesn't hit.
I'm thinking it might have to do with the difference in processing power between the Mac and the iPad. Maybe too many rules are firing at once and the iPad processor can't keep up? (I'm on an iPad2.)
Am I thinking about this the right way? Has anyone encountered any other reason a rule acts differently in the ad hoc versus in Creator?
Thanks.
It works fine on my Mac in Game Salad Creator, but when I make the iPad ad hoc, the rule doesn't hit.
I'm thinking it might have to do with the difference in processing power between the Mac and the iPad. Maybe too many rules are firing at once and the iPad processor can't keep up? (I'm on an iPad2.)
Am I thinking about this the right way? Has anyone encountered any other reason a rule acts differently in the ad hoc versus in Creator?
Thanks.
Comments
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
So thanks, @dr2391! Your question reminded me that I had this problem in another actor many months ago. You saved me a lot of additional frustration.
@FryingBaconStudios, I'm using 10.1. I know I should update, but I'm afraid. I've been working on this game for a year, and I'm hoping I'm a week or so away from submitting. (I've been hoping that for a while; that's why I'm two updates behind.) I'm afraid that updating will cause new problems. But I've been thinking about doing it. It sounds like the new version introduces a lot of efficiency. Still...I hear about bugs. What are your thoughts on updating when you're so very, very close to having a final, working game.