Move/jump in an arc from one platform to another
fuzzeemic
Member Posts: 47
I have searched, but not really found what I want to do.
Refer to this pic...
I want to have my actor jump in an arc (half of a sin wave?) from one platform to another. The actor will start with 0 velocity (stationary) - jump and end up with 0 velocity (stationary again)
Any tips will be greatly appreciated. :-)
Refer to this pic...
I want to have my actor jump in an arc (half of a sin wave?) from one platform to another. The actor will start with 0 velocity (stationary) - jump and end up with 0 velocity (stationary again)
Any tips will be greatly appreciated. :-)
Comments
http://gamesalad.com/p/firemaplegames/games
or
http://gamesalad.com/wiki/tutorials:quickstart_part_1
(but select the platformer template rather than the space rocks template)
The platform samples don't really cover what I'm trying.
Any other ideas?
However, you should be able use the jumping in the platformer tutorials to get an arc jump not using the amount of overhead the above would require...thus my recommendation to play with them since the characters generally jump in an arc.
Scitunes had a post a few months ago about controlling an airplane in half circles at the end of back-n-forth movements. It was timer and rotation based in a different way. Maybe you could pick something up from that.
The perfect circle tut may help. Worth trying the maths anyway.
I never found a platform tutorial (FMG or other) that covered jumping. The sample project with GS allows the actor to jump by simply applying an upward velocity relying on active sideways movement to jump. I want to start from stationary... I have tried applying north-west velocity with timed downward velocity, but didn't have any success.
I'll keep trying...
http://gamesalad.com/game/play/55423
Not the most elegant of solutions, but it works exactly the way I want it to. :-) Particularly starting and ending stationary.
It's actually a clue to one of the games I am working on which I will announce in due time.