What 'master' resolution are you now building your games at?
With the new resolution requirements from apple, and different format sizes, what are you guys now producing your 'master' games, art images etc at?
I'm wondering whether to produce graphics at ipad resolution - but wider, so that I can then downscale everything to iphone5.
Be interested to know what others are now doing. Cheers
I'm wondering whether to produce graphics at ipad resolution - but wider, so that I can then downscale everything to iphone5.
Be interested to know what others are now doing. Cheers
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@FryingBaconStudios - so I guess you just design you apps so that the top/bottom can be cut off on iPhone without losing anything important?
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Does anyone have any reasons why this may be a flawed idea?
Currently my project is iPad res, and it uses the full vertical - but it is proving difficult to work out what the hell to do with Android other than letterbox.
I have been scratching my head for a while wondered what to do.
But Android is scary given the number of devices out there and the huge range of resolutions. I can't do custom camera code for them all - so it is letterbox only I guess.
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Is it 2048 x 2048 (retina)?
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