Changing actor size breaks collisions??

HELP!
Haha

I am changing my actor size dynamically by tracing its Y position, and scaling it accordingly, both height and width, through Change Attribute behaviour.
Its set up to grow as it falls (pretend 3d in a way)
Without this behaviour, the actor collides as normal, but as soon as i activate this it doesnt...it grows perfectly though.

Any thoughts?

thanks!

Comments

  • iCreationZiCreationZ Member Posts: 158
    I have encountered the exact same problem, and with no reasonable workaround (that I have found) I've been forced to abandon my aspirations for pretend 3D too...
  • Beast_9_StudiosBeast_9_Studios Member, PRO Posts: 3
    yup..this is a known bug...there is a workaround, by using a timer, every x second increase the width and height by x amount. The collisions stay intact then
    Thanks mate, will try and find a way to make it work like that.

  • Beast_9_StudiosBeast_9_Studios Member, PRO Posts: 3
    yup..this is a known bug...there is a workaround, by using a timer, every x second increase the width and height by x amount. The collisions stay intact then
    It worked!
    Genius. Thank you.

Sign In or Register to comment.