Loading Times-Tried everything suggested here-Still slow
JoeMeister
Member Posts: 602
I tried the suggestions discussed here including unchecking all actors preloading button but it still takes forever for the game to start up (iPhone 4S). I tried some of my older games like Monkey Cannon which has 40 Levels and they start up almost immediately. This game is barely 10MB. Any suggestions would be much appreciated.
Comments
How long are we talking? Are you talking initial game load? Individual scenes loading? What are you loading into, your menu scene first then your game scene? If you load into a blank scene with a single button to take you to the next scene, how long is that?
Without more information is difficult to tell you anything.
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But as jonmulcahy says... what audio have you got going on?... what format, how long, and how many audio files...
Also have you got a million different rules inside one actor?
I've got a free template which you can add to your game to check loading times between two scenes. Handy if you want to monitor what changes ahve a big effect...
Stormys Time machine: http://stormystudio.com/game_templates.html
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FBS I am using latest version and the older games were made with older version of GS and yes its the free version with the ads in the beginning.
Jon and Stormy: Yes I have a lot of ogg files. About 40 or so each about 4 seconds long. I don't have a crazy amount of rules and behaviors. Maybe 6 game attributes, very small graphics and 4 larger ones. Again the game is about 10MB altogether.
Stormy I will take you Template tomorrow morning. Sounds great. I also will take Sparks idea and try it tomorrow.
Thanks everybody.
I'm guessing it's the OGG file loading. Check out the latest nightly build which has WAV support. Would likely vastly improve load times for you.
Thanks in advance.
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