Loading Times-Tried everything suggested here-Still slow

I tried the suggestions discussed here including unchecking all actors preloading button but it still takes forever for the game to start up (iPhone 4S). I tried some of my older games like Monkey Cannon which has 40 Levels and they start up almost immediately. This game is barely 10MB. Any suggestions would be much appreciated.

Comments

  • SingleSparqSingleSparq Member Posts: 1,339
    How can we suggest anything if you offer no information to access your situation?

    How long are we talking? Are you talking initial game load? Individual scenes loading? What are you loading into, your menu scene first then your game scene? If you load into a blank scene with a single button to take you to the next scene, how long is that?

    Without more information is difficult to tell you anything.
  • JoeMeisterJoeMeister Member Posts: 602
    OK. First when the game starts up it takes about 10 seconds. Its a simple Welcome scene. The when you tap so that the game starts and to go to its first and only level it sits there for another 10 seconds. Very small artwork in this one and only scene.
  • SingleSparqSingleSparq Member Posts: 1,339
    Do a blank scene with a button (no graphics) at first then click to load your real first scene, how long does that take? Same?
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited June 2013

    But as jonmulcahy says... what audio have you got going on?... what format, how long, and how many audio files...

    Also have you got a million different rules inside one actor?


    I've got a free template which you can add to your game to check loading times between two scenes. Handy if you want to monitor what changes ahve a big effect...
    Stormys Time machine: http://stormystudio.com/game_templates.html
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I think on the load times the first part will be black if you have no loading image in there and if I'm not mistaken doesn't the free version of gs have an upfront ad? Which version of Creator are you currently using? Are the old games .apps from published out of previous versions or old project files you published recently using what version of creator?
  • JoeMeisterJoeMeister Member Posts: 602
    Sorry for responding so late. Daytime job.
    FBS I am using latest version and the older games were made with older version of GS and yes its the free version with the ads in the beginning.
    Jon and Stormy: Yes I have a lot of ogg files. About 40 or so each about 4 seconds long. I don't have a crazy amount of rules and behaviors. Maybe 6 game attributes, very small graphics and 4 larger ones. Again the game is about 10MB altogether.
    Stormy I will take you Template tomorrow morning. Sounds great. I also will take Sparks idea and try it tomorrow.
    Thanks everybody.
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    @JoeMeister
    I'm guessing it's the OGG file loading. Check out the latest nightly build which has WAV support. Would likely vastly improve load times for you.
  • JoeMeisterJoeMeister Member Posts: 602
    Thanks CodeWizard. Never used nightly build. How does that work? Just download the latest Creator?
    Thanks in advance.
  • bjandthekatzbjandthekatz Orlando, FlMember Posts: 1,375
    Thanks CodeWizard. Never used nightly build. How does that work? Just download the latest Creator?
    Thanks in advance.
    Nightly Builds are for pro users only. You can download them here:
    http://gamesalad.com/download
  • JoeMeisterJoeMeister Member Posts: 602
    Thanks but I am not a Pro User so I can't download.
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