Special Spawn
Forte
Member, PRO Posts: 297
Hi everyone,
I have posted a post like this before, but the answer I got was not what I was looking for.
I have a game, and the game has rounds I have an attribute that counts the amount of rounds played. Each round, the player stops and buys upgrades and health.
With the attribute that says how many rounds have been played (keep in mind that the player could get to round 1000!) But I want it to decrease the spawn time for the spawners.
But also I want the spawners to change what enemies are spawned and how often they are spawned.
Kthnx Dragokillz
I have posted a post like this before, but the answer I got was not what I was looking for.
I have a game, and the game has rounds I have an attribute that counts the amount of rounds played. Each round, the player stops and buys upgrades and health.
With the attribute that says how many rounds have been played (keep in mind that the player could get to round 1000!) But I want it to decrease the spawn time for the spawners.
But also I want the spawners to change what enemies are spawned and how often they are spawned.
Kthnx Dragokillz
Comments
e.g.
`
Round Respawn Time
1 10.0 sec
500 2.0 sec
`
Maybe an expression such as:
Change Attribute
`
game.RespawnTime -> 10 - ln(game.CurrentRound * 10)
`
That will yield 0.78965 sec re-spawn for level 1,000 all the way up to a 7.6974 sec re-spawn time for level 1.
There are other ways to do this too.