As in if the block hits the head of your character? If that's what you're going for, make an actor that constrains it's X and Y attributes to the X and Y of the head of your character. That will be it's "Collision Mask" make sure to set it's alpha to 0 so it can't be seen when playing it. Then make it so when the block overlaps or collides with the Collision mask, that it will be destroyed. I'm sorry if you weren't able to follow that, and I can make you an example if it's needed.
Having trouble with your game? Sounds like a personal problem.
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Having trouble with your game? Sounds like a personal problem.
Having trouble with your game? Sounds like a personal problem.