Universal Build or Not?

dwibredwibre Member Posts: 192
My game is built for Iphone. I recently used DBA's resize tool and made an Ipad version worked quite well just need to make a few tweeks to it. My question is do I release an iphone version and a separate Ipad version. Or can I when publishing upload both versions to make it a universal build? If it is iphone and separate Ipad do I need 2 app ids? (2 names) Blastronaut for the iphone and something like Blastronaut HD for the Ipad?

Comments

  • JfranJfran Member Posts: 10
    I'm pretty sure you need to have 2 app id's. I'm guessing that's why people add "HD" at then end of iPad apps moved from iPhone apps. A universal build would be cool but I don't think you can.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    If you want to release one iPad version, and one iPhone version, you will need two seperate apps in iTunes Connect. I'm working on my first UB application, and it's great. I think overall it's going to save tons of time with updates. I'd go for UB, personally.
  • dwibredwibre Member Posts: 192
    Thanks @Jfran & @Braydon_SFX I will go with 2 versions. Next time and I will start with ipad lesson learned.
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